Search This Blog

Sunday, June 27, 2010

What's to Come for Medal of Honor

So I've gone over the major parts of the game and how they seem to me in a reviewer's sense. This being a beta, however, I can't give it a full review without talking about what I hope to see in the actual release. The end review will come after the PC patch, so I can give one review pre and post patch. We'll have to see what game I go for tomorrow, or what news comes up.

In this beta, we have two maps, less than ten types of guns and three class setups. There are crashes and glitches and map errors. All of this will change with the final release. But how, and how much? Here are my thoughts.

First, I'd like to see a couple more class setups. Something in an even bigger support role would be nice. Medal of Honor already distanced itself from its two biggest competitors, let's keep that going. Give something like a medic class or an engineer class, but take a great deal of combat capability from them. Give them a pistol and a low powered rifle, but make them absolutely necessary to a good team. Medics don't revive people. That's too Battlefield. Maybe have them set up shop somewhere and make the shop destructible. Reduce the bullet damage and maybe add an injury system, so that the medic doesn't go through a canned animation for any and all injuries. The engineer should be able to either destroy or repair the environments and/or alter it in ways regular troops cannot. The Frostbite engine already has destruction built in, so use it at least a little more. Maybe adding more alternate routes could be the engineers main job, and maps with impassable chasms cater to them making them a real necessity to the team. At a score chain for them maybe let them build a small bridge or destroy an otherwise indestructible passage way. At their next one, maybe let them increase the minimap for a small time, so that the full battlefield becomes visible with enemy emplacements and everything.

While I'm on that topic, add more to the scorechain, but keep it simple. Make it class based rather than universal. So the rifleman gets what's in the beta, and then each other class gets something of their own, even one or two things different.

DICE promised endless customization. So did MW2, but in the end the best set-ups always boiled down to a very small selection. Don't give an advantage to one set-up over another. Keep it balanced, which DICE is more than capable of.

Give us prone. The single player has it. Give it to the multi. That needs to happen.

More than a few maps. Give us a lot. This has been a long war, and Afghanistan is a big place. Maybe show us a fight over an oil field (controversial, eh?) in the true desert. Show us some cave fighting with very little outdoors. Underground even. If there are fully class based maps, make sniping even harder. Give us windage and bullet drop and true travel time. Make the distances feel right. Make us work for the shots.

If you implement an injury system, have it act like a real injury. Legs injuries should slow you down or immobilize, head injuries blur vision, arm injuries decrease reload times or end it all together, add idle sway to all guns like a sniper scope.

Add a weapon pickup system not unlike Battlefield's, but keep it away from the complete transfer. Just the weapon you're holding with the one on the ground.

All in all, be as realistic as the game will allow. Don't overdo it, and show us the best game you've ever made.

Do it DICE, we know you can.

Thanks for reading,
Xiant

No comments:

Post a Comment