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Wednesday, July 7, 2010

InFamous 2: ReBoot of Combat

I'm exhausted right now, so I'll make this quick.

On, there is a video showcasing InFamous 2's combat features. It seems melee is now a major part of the InFamous mechanic. This is a good thing, since the basic three button melee from the first game, while amusing to use on bystanders and fallen but not dead enemies, played little role in actual combat.

This addition to the gameplay should be as no surprise, given that Cole now sports a giant cattle-prod and such things aren't good from any range but shockingly close (boo). The actual combat itself is rather fluid, consisting of punches and kicks interspersed with the electric powers. The ice powers should also add an interesting twist to the way you deal with your enemies. The game itself is probably still in the early alpha stages, so combat will see major tweaking as development continues. One thing I want to see in the end though, is the closing distance mechanic that came in Zone of the Enders: 2nd Runner.

Here's what I mean. You take in your tough baddie close, rough him up and shoot him into a building from a hundred feet away. You then use the electrical powers to somehow bend space around you to appear in front of him and continue your assault. This will have to be a late in the game ability, since by the time it's usable the big enemies should have the ability to counter or recover from damage. They are super baddies, after all.

Since we know that the Beast, the super-super-super powered villain introduced in the last game is making an appearance, he too should have this power, but it should be far more developed and evolved. The attacks should come quicker and fiercer, leaving little time for Cole to wrest his way out of the onslaught.

All this, however, obviously leads to the idea of just spamming that one attack at the expense of all others, and the Beast could be really annoying if the attack is too powerful. Balance issues in InFamous 1 were fairly well done, seeing as all attacks had a limit and the ultimate attack was a one shot before recharge.

Back on the topic of overall combat, I want to also see chaining of attacks. Seamless chaining, no less. A lightning bolt to the head followed by an electric grapple to throw into far away building to warp melee is something that would not only wow audiences but would be incredibly satisfying to pull off. InFamous is a super hero game, and SuckerPunch brought us the powers in the first game. What needs to happen now is bring in the cinematic combat, the fast paced, explosive, huge scale asskickery that you see in the best superhero movies.

That's it for now,

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